more particle spawning rewrite
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@ -38,7 +38,7 @@ mod_name=Enhanced Explosives
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=All Rights Reserved
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# The mod version. See https://semver.org/
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mod_version=0.9.0
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mod_version=0.9.1
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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@ -1,6 +1,5 @@
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package com.jenny.enhancedexplosives.entities.tnt;
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import com.jenny.enhancedexplosives.blocks.blocks;
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import com.jenny.enhancedexplosives.entities.entities;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.LivingEntity;
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@ -1,5 +1,6 @@
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package com.jenny.enhancedexplosives.entities.tnt;
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import com.jenny.enhancedexplosives.config.ConfigClient;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.syncher.EntityDataAccessor;
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@ -66,7 +67,9 @@ public abstract class basePrimedTNT extends Entity implements TraceableEntity {
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public void tick() {
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if (level().isClientSide) {
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spawnParticles(0);
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if (ConfigClient.tntParticles) {
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spawnParticles();
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}
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}
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if (!this.isNoGravity()) {
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this.setDeltaMovement(this.getDeltaMovement().add(0.0D, -0.04D, 0.0D));
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@ -87,9 +90,6 @@ public abstract class basePrimedTNT extends Entity implements TraceableEntity {
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}
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} else {
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this.updateInWaterStateAndDoFluidPushing();
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if (this.level().isClientSide) {
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this.level().addParticle(ParticleTypes.SMOKE, this.getX(), this.getY() + 0.5D, this.getZ(), 0.0D, 0.0D, 0.0D);
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}
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}
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}
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@ -138,5 +138,7 @@ public abstract class basePrimedTNT extends Entity implements TraceableEntity {
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return this.fuse;
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}
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public void spawnParticles(float partialTicks) {}
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public void spawnParticles() {
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level().addParticle(ParticleTypes.SMOKE, getX(), getY(), getZ(), 0, 0, 0);
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}
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}
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@ -96,10 +96,9 @@ public class homingPrimedTNT extends basePrimedTNT {
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}
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@Override
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public void spawnParticles(float partialTicks) {
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Vec3 pos = getPosition(partialTicks);
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public void spawnParticles() {
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for (int i = 1; i <= ConfigClient.calcPCount(1); i++) {
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level().addParticle(ParticleTypes.FLAME, pos.x, pos.y, pos.z, 0, 0, 0);
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level().addParticle(ParticleTypes.FLAME, getX(), getY(), getZ(), 0, 0, 0);
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}
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}
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