fixed a bug that resets the config when floats are changed (pretty sure that's forge's fault, because chaning to double works)
This commit is contained in:
parent
f8130fb1eb
commit
69a58f1ba9
@ -38,7 +38,7 @@ mod_name=Enhanced Explosives
|
||||
# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
|
||||
mod_license=All Rights Reserved
|
||||
# The mod version. See https://semver.org/
|
||||
mod_version=0.8.6
|
||||
mod_version=0.8.7
|
||||
# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
|
||||
# This should match the base package used for the mod sources.
|
||||
# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
|
||||
|
@ -19,9 +19,9 @@ public class ConfigClient {
|
||||
BUILDER.comment("weather to spawn client-side particles for tnt")
|
||||
.define("tntParticles", true);
|
||||
|
||||
private static final ForgeConfigSpec.ConfigValue<Float> C_PARTICLE_PERCENT =
|
||||
private static final ForgeConfigSpec.ConfigValue<Double> C_PARTICLE_PERCENT =
|
||||
BUILDER.comment("amount of particles to spawn (0.0 = None, 1.0 = normal, values higher are valid too)")
|
||||
.define("arrowParticleCount", 1.0f);
|
||||
.define("arrowParticleCount", 1.0D);
|
||||
|
||||
public static final ForgeConfigSpec SPEC = BUILDER.build();
|
||||
|
||||
@ -33,7 +33,7 @@ public class ConfigClient {
|
||||
{
|
||||
arrowParticles = C_ARROW_PARTICLES.get();
|
||||
tntParticles = C_TNT_PARTICLES.get();
|
||||
particlePercent = C_PARTICLE_PERCENT.get();
|
||||
particlePercent = C_PARTICLE_PERCENT.get().floatValue();
|
||||
}
|
||||
|
||||
public static int calcPCount(int pCount) {
|
||||
|
@ -10,7 +10,6 @@ import net.minecraft.network.syncher.SynchedEntityData;
|
||||
import net.minecraft.util.RandomSource;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.projectile.Arrow;
|
||||
import net.minecraft.world.entity.projectile.Projectile;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
|
Loading…
x
Reference in New Issue
Block a user