custom method for explosions #4

Open
opened 2025-01-22 18:45:06 +01:00 by Jenny · 0 comments
Owner

why

  • vanilla explosion can lag the server (with high pRadius)
  • at large scales the individual rays become apparent.
  • can't control the effect for blocks affected by explosion (for example replacing blocks instead of breaking them)

how

  • custom explosion method in Level with args Vec3 pos, int raycount returning blockPos[]
# why * vanilla explosion can lag the server (with high pRadius) * at large scales the individual rays become apparent. * can't control the effect for blocks affected by explosion (for example replacing blocks instead of breaking them) # how * custom *explosion* method in *Level* with args **Vec3** *pos*, **int** *raycount* returning **blockPos[]**
Jenny added the
enhancement
label 2025-01-22 18:45:06 +01:00
Sign in to join this conversation.
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: Jenny/Enhanced-Explosives#4
No description provided.