77 lines
2.9 KiB
Java

package com.jenny.enhancedexplosives.entities.arrows;
import com.jenny.enhancedexplosives.config.ConfigClient;
import com.jenny.enhancedexplosives.entities.entities;
import com.jenny.enhancedexplosives.particles.particles;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.NotNull;
public class tunnelArrow extends baseArrow{
protected static final int explosionCount = 12;
protected static final int spacing = 2;
protected static final float power = 8;
public tunnelArrow(EntityType<tunnelArrow> pEntityType, Level pLevel) {
super(pEntityType, pLevel);
}
public tunnelArrow(Level pLevel, LivingEntity pShooter) {
super(pLevel, pShooter, entities.ARROW_TUNNEL.get());
}
@Override
public void tick() {
super.tick();
if (inGround) {
if (!level().isClientSide) {
explode();
}
discard();
}
}
@Override
protected void doPostHurtEffects(@NotNull LivingEntity pTarget) {
if (!level().isClientSide) {
explode();
}
discard();
}
protected void explode() {
// sync();
Vec3 rot = getTargetVec( - getXRot(), - getYRot(), 0);
for (int i = 0; i < explosionCount; i++) {
Vec3 pos = position().add(rot.multiply(i * spacing, i * spacing, i * spacing));
System.out.println(level().isClientSide + "|" + i + "|" + pos + "|" + getXRot() + "|" + getYRot());
level().explode(this, pos.x, pos.y, pos.z,
power, Level.ExplosionInteraction.TNT);
}
}
public static Vec3 getTargetVec(float xRot, float yRot, float zRot) {
float f = -Mth.sin((float) (yRot * (Math.PI / 180F))) * Mth.cos(xRot * ((float)Math.PI / 180F));
float f1 = -Mth.sin((xRot + zRot) * ((float)Math.PI / 180F));
float f2 = Mth.cos(yRot * ((float)Math.PI / 180F)) * Mth.cos(xRot * ((float)Math.PI / 180F));
return new Vec3(f, f1, f2);
}
@Override
public void spawnParticles(float partialTicks) {
for (int i = 1; i <= ConfigClient.calcPCount(3); i++) {
double m = (double) level().getRandom().nextIntBetweenInclusive(- 100, 100) / 100;
Vec3 DeltaMovement = getDeltaMovement();
Vec3 pos = new Vec3(
(double) level().getRandom().nextIntBetweenInclusive(-5, 5) / 10,
0,
(double) level().getRandom().nextIntBetweenInclusive(-5, 5) / 10
).normalize().multiply(m, m, m).add(getPosition(partialTicks));
level().addParticle(particles.TUNNEL_ARROW_PARTICLE.get(), pos.x, pos.y, pos.z, DeltaMovement.x, DeltaMovement.y, DeltaMovement.z);
}
}
}