new particle textures & new algorithm for arrow particle position
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parent
69a58f1ba9
commit
6be0064866
gradle.properties
src/main
java/com/jenny/enhancedexplosives
resources/assets/enhancedexplosives/textures/particle
@ -38,7 +38,7 @@ mod_name=Enhanced Explosives
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=All Rights Reserved
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# The mod version. See https://semver.org/
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mod_version=0.8.7
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mod_version=0.8.8
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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@ -26,7 +26,6 @@ public class concussiveArrow extends baseArrow{
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super.tick();
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if (this.inGround) {
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this.level().explode(this, getX(), getY(), getZ(), 8.0f, Level.ExplosionInteraction.NONE);
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//this.level().explode(this, null, new NilExplosionCalculator(), this.getX(), this.getY(), this.getZ(), 8, false, Level.ExplosionInteraction.NONE);
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this.discard();
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}
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}
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@ -45,11 +44,14 @@ public class concussiveArrow extends baseArrow{
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@Override
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public void spawnParticles(float partialTicks) {
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for (int i = 1; i <= ConfigClient.calcPCount(3); i++) {
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Vec3 pos = getPosition(partialTicks);
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double x = pos.x + (double) level().getRandom().nextInt(-5, 6) / 10;
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double y = pos.y + (double) level().getRandom().nextInt(-5, 6) / 10;
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double z = pos.z + (double) level().getRandom().nextInt(-5, 6) / 10;
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level().addParticle(particles.CONCUSSIVE_ARROW_PARTICLE.get(), x, y, z, this.getDeltaMovement().x, this.getDeltaMovement().y, this.getDeltaMovement().z);
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double m = (double) level().getRandom().nextIntBetweenInclusive(- 100, 100) / 100;
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Vec3 DeltaMovement = getDeltaMovement();
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Vec3 pos = new Vec3(
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(double) level().getRandom().nextIntBetweenInclusive(-5, 5) / 10,
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0,
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(double) level().getRandom().nextIntBetweenInclusive(-5, 5) / 10
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).normalize().multiply(m, m, m).add(getPosition(partialTicks));
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level().addParticle(particles.CONCUSSIVE_ARROW_PARTICLE.get(), pos.x, pos.y, pos.z, DeltaMovement.x, DeltaMovement.y, DeltaMovement.z);
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}
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}
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}
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@ -24,9 +24,6 @@ public class tntArrow extends baseArrow {
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@Override
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public void tick() {
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super.tick();
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if (level().isClientSide()) {
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//spawnParticles();
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}
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if (this.inGround) {
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this.level().explode(this, this.getX(), this.getY(), this.getZ(), 2, Level.ExplosionInteraction.TNT);
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this.discard();
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@ -47,11 +44,14 @@ public class tntArrow extends baseArrow {
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@Override
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public void spawnParticles(float partialTicks) {
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for (int i = 1; i <= ConfigClient.calcPCount(3); i++) {
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Vec3 pos = getPosition(partialTicks);
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double x = pos.x + (double) level().getRandom().nextInt(-5, 6) / 10;
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double y = pos.y + (double) level().getRandom().nextInt(-5, 6) / 10;
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double z = pos.z + (double) level().getRandom().nextInt(-5, 6) / 10;
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level().addParticle(particles.TNT_ARROW_PARTICLE.get(), x, y, z, this.getDeltaMovement().x, this.getDeltaMovement().y, this.getDeltaMovement().z);
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double m = (double) level().getRandom().nextIntBetweenInclusive(- 100, 100) / 100;
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Vec3 DeltaMovement = getDeltaMovement();
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Vec3 pos = new Vec3(
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(double) level().getRandom().nextIntBetweenInclusive(-5, 5) / 10,
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0,
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(double) level().getRandom().nextIntBetweenInclusive(-5, 5) / 10
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).normalize().multiply(m, m, m).add(getPosition(partialTicks));
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level().addParticle(particles.TNT_ARROW_PARTICLE.get(), pos.x, pos.y, pos.z, DeltaMovement.x, DeltaMovement.y, DeltaMovement.z);
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}
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}
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}
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@ -18,7 +18,6 @@ public class ArrowParticle extends TextureSheetParticle {
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this.xd = xd;
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this.yd = yd;
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this.zd = zd;
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this.quadSize *= 0.85F;
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this.quadSizeStart = this.quadSize;
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this.lifetime = 20;
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this.setSpriteFromAge(spriteSet);
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