make dynamite use own spawnParticles()
This commit is contained in:
parent
55ee7fc999
commit
c4c0403100
@ -38,7 +38,7 @@ mod_name=Enhanced Explosives
|
||||
# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
|
||||
mod_license=All Rights Reserved
|
||||
# The mod version. See https://semver.org/
|
||||
mod_version=0.9.2
|
||||
mod_version=0.9.3
|
||||
# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
|
||||
# This should match the base package used for the mod sources.
|
||||
# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
|
||||
|
@ -46,7 +46,7 @@ public class dynamite extends basePrimedTNT {
|
||||
} else {
|
||||
this.updateInWaterStateAndDoFluidPushing();
|
||||
if (this.level().isClientSide) {
|
||||
this.level().addParticle(ParticleTypes.SMOKE, this.getX(), this.getY() + 0.5D, this.getZ(), 0.0D, 0.0D, 0.0D);
|
||||
spawnParticles();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user