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23942c9972
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more particle spawning rewrite
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2025-01-27 23:29:42 +01:00 |
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cc21d6b935
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homing tnt texture & homing tnt particle change & moved tnt/arrow particle spawning into tick() logic
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2025-01-27 19:05:37 +01:00 |
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793b77cfb6
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selective primed tnt is rendered as the block it explodes
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2025-01-27 16:32:26 +01:00 |
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2aaecd9668
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fix claymore tnt entity texture
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2025-01-26 20:44:19 +01:00 |
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69a58f1ba9
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fixed a bug that resets the config when floats are changed (pretty sure that's forge's fault, because chaning to double works)
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2025-01-26 11:10:42 +01:00 |
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f8130fb1eb
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improved claymore arrow distribution & more damage from claymore arrows
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2025-01-26 06:33:13 +01:00 |
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5e314c2256
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claymore tnt & black hole tnt textures
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2025-01-26 05:05:53 +01:00 |
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0961e9654d
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particles for homing tnt & toggle for tnt particles
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2025-01-26 02:05:57 +01:00 |
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3587ccbc8a
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fixed entity being rendered too high for cluster tnt / dynamite & implemented method to get tnt's fuse that was given at init time
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2025-01-25 21:42:15 +01:00 |
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94133e167a
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tnt render system rewrite
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2025-01-25 21:18:43 +01:00 |
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ab77a7246a
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added ender tnt
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2025-01-25 10:52:56 +01:00 |
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992e1ca255
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fixed selectivePrimedTNT selecting wrong block type
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2025-01-25 10:51:52 +01:00 |
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d812e54058
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rename to "Enhanced Explosives"
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2025-01-25 03:51:55 +01:00 |
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